Home About NBS Contact Us
December 15, 2009

Guns Don’t Kill People, SEALs Do: Rogue Warrior Review

By Mike Neil — Filed in FPS, Multi-platform, Reviews — Viewed 658 times

rogue warrior

Rebellion’s latest offering, Rogue Warrior, features Navy SEAL Richard “Demo Dick” Marcinko as he singlehandedly attempts to prevent the USSR from gaining the upper hand over the United States in the Cold War. While this tactical FPS doesn’t bring anything new to the table and could have used a bit more polish, it still offers some tense, engrossing scenarios.

Things kick off in North Korea, where Marcinko (marvelously brought to life by the voice talents of actor Mickey Rourke) and his team have been deployed to do some digging on ballistic missile launchers. This simple “snoop and poop,” as Marcinko describes it, quickly goes south when his comrades are killed in action immediately after landing. He’s ordered to abort, but his anger fuels him to continue the mission alone. It is discovered that the Russians are in fact behind this program and Marcinko treks to the USSR to destroy the missiles at all costs.

The story is inelegantly told via voiceovers and text that accompany the loading screens before each of the game’s eight levels. Players who have little interest in elaborate narratives shouldn’t have any issues with this; however those who were hoping for involved storytelling won’t find any here.

As Rogue Warrior centers on a Cold War theme, you’ll frequent many areas that you’d expect to see in a James Bond movie or videogame, including bunkers, dams, hedge mazes, launch facilities and the like. While the locales are interesting, originality is lacking and the game falters slightly in level construction. Each linear mission presents the same core objectives of finding something, blowing it up, and “getting the hell outta dodge.” Luckily, the combat is satisfying enough to keep your interest; though don’t expect to experience massive firefights and adrenaline pumping set-pieces. Rogue Warrior is about using a calculated, methodical, and often stealthy approach. Health is limited, though the well-integrated third person sticky cover system and useful blind firing tactic assist in this regard. (more…)

December 11, 2009

Review: Modern Warfare Reflex

By Anthony V. — Filed in FPS, Nintendo, Reviews — Viewed 412 times

mw reflex wii

So it looks like the Wii wanted to get in on the Modern Warfare action and here we have a port of CoD4 in Reflex Edition. The Call of Duty series has been very popular on other platforms so it makes sense to bring Modern Warfare to the Wii. For the most part, this is just a replica of the Xbox 360 and PS3 edition, except for a few twists.

There is multiplayer in this version, and it plays the same as the other editions. If you’ve played MP on the 360 or PS3 then you’ll know the layouts of the maps from the beginning.

I played Modern Warfare on the 360 and enjoyed the MP. The only problem I have with the Wii MP is the fact that you can’t talk to your teammates. So as I stated before, if you’ve played MP on one of the other systems then there’s not much to report for the Wii.

Moving on to the controls, you use the Nunchuk for basic movements (forward, back, left, and right) and the Wii Remote to look in various directions. I did not like this aspect of the game. In the heat of battle this could be somewhat crippling. If you tilt the Wii remote in the wrong direction, even in the slightest motion, you could be staring at the sky or ground while someone pumps you full of bullets. I tried using the Perfect Shot because I heard it was easier, but it’s not. The main reason it’s more difficult to use a gun accessory is because when you want to knife someone, you have to push the gun forward. Doing so may cause your aim to be off and make you miss your target. (more…)

December 7, 2009

Saber will Turn your World Upside-down with Inversion

By Mike Neil — Filed in 3rd Person, Sony, Xbox 360 — Viewed 353 times

Saber Interactive - Inversion

Saber Interactive appears to have an affinity for creating science fiction videogames. Their 2007 FPS, TimeShift, allowed players to control time while immersing them in an alternate universe where society has been ravaged due to a rebellious uprising against a despotic regime.

Although the meticulously crafted digital world of Inversion moderately resembles what was seen in Saber’s previous title, the premise is not at all similar. You will assume the role of Davis Russell from a third person perspective as he combats invaders known as the Lutadores. With some help from his ally, Leo Delgado (whom another player will be able to control in the co-op mode), Davis has recently escaped from a Lutadore prison encampment to search for his missing daughter. The Lutadores were also responsible for the death of his wife and Davis is understandably seeking vengeance. (more…)

Copyright © 2010 Nothing But Shooters | Send Tips