
So I’m a bit late to the party in reviewing Wanted: Weapons of Fate and many of you have probably zipped through this rather short title already. Though I suppose it wouldn’t hurt to jot down my observations about this bullet curving extravaganza, all the same.
Wanted: Weapons of Fate continues the plot of the 2008 film that I could never get motivated enough to see. I knew the basic premise though, and the game does an adequate job of bringing anyone up to speed that also may have skipped the movie.
This game’s learning curve (for lack of a better term) is gentle. In fact, anyone who has ever played a third person shooter, like Gears of War for example, will master Weapons of Fate very quickly. The cover system is very familiar to said title and works fantastically. Moving between cover points feels very smooth and the mechanics in general were executed quite well by developer GRIN. I especially enjoyed being able to knife nearby enemies while in cover by tapping the melee button when in range. It’s a nice touch.
Bullet curving, the real hook of this game, is also easy as pie and fun to use. This ability becomes available simply by gaining Adrenaline Points, which can be amassed by performing kills. When curving bullets, the camera will occasionally follow your bullet’s trajectory and zoom in as your doomed foe is pierced by the fatal steel projectile you’ve kindly sent his way. It’s a pretty cool, arcade-like effect, though sometimes it can be an annoyance when you’re in the middle of a firefight.
Speaking of arcade action, (more…)










