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February 23, 2010

MAG Review

By Anthony V. — Filed in FPS, Reviews, Sony — Viewed 163 times

MAG

MAG is an online only FPS game for the PS3 that can support up to 256 players depending on the game type you choose. Upon starting the game, the player will be asked to align themselves with a single faction, but will be given the option to change that at a later date (hopefully). The three factions will not only vary in name, but also in user interface, home base, and the weapons you use. For instance, the RAVEN use high-tech futuristic weapons, wear black, and will appeal to fans of sci-fi shooters. If you’re a fan of the Resistance games then you might want to pick this faction. The VALOR troops are similar to the US Delta Forces, utilizing more traditional military equipment and camo outfits. Fans of SOCOM will most likely feel more at home picking VALOR. The SVER have a less sophisticated arsenal, wear brown and gray, but the soldiers themselves are battle-hardened and adaptable – they are more like the roughneck crew of the game. (more…)

February 17, 2010

Dark Void Review

By Mike Neil — Filed in 3rd Person, Multi-platform, Reviews — Viewed 144 times

Many games in today’s market seem remarkably similar and rely heavily on proven gameplay concepts. Thus, when a developer takes a novel approach with a new property in hopes of pushing a genre in an exciting and unique direction, it invariably turns a few heads.

Dark Void

As such, Airtight Games’ Dark Void captured the attention of many after being revealed thanks to its combination of third person combat, a “vertical” cover mechanic and the ability to use a rocket pack. It sounds promising on paper… but at the same time, such elements could be a recipe for disaster when interwoven – it all depends on execution. So, is this game a worthwhile endeavor, or a mess? (more…)

January 20, 2010

Section 8: Seek and Destroy Map Pack

By Mike Neil — Filed in FPS, Xbox 360 — Viewed 370 times

Section 8 Seek and Destroy

Section 8’s “Seek and Destroy Map Pack” is now available and for 560 MS Points, players will receive three new maps along with ten extra achievements.

Details on the maps are as follows:

Players will be able to fight for control of a geothermal energy plant on the salt flats of New Madrid in “Devil’s Backbone” and battle in the narrow confines of a hazardous valley on the planet Titan in “Hornet’s Nest”. “AzureBasin” is set high atop a mountain plateau where a massive hydroelectric dam sits astride the map, with combat ranging from both inside and outside of the facility.

Additionally, a quote from our Section 8 review was used by SouthPeak Games and TimeGate Studios in their promotional trailer for this DLC. We’re pleased to be part of the campaign and we wish them the best of luck with their new map pack.

December 15, 2009

Guns Don’t Kill People, SEALs Do: Rogue Warrior Review

By Mike Neil — Filed in FPS, Multi-platform, Reviews — Viewed 665 times

rogue warrior

Rebellion’s latest offering, Rogue Warrior, features Navy SEAL Richard “Demo Dick” Marcinko as he singlehandedly attempts to prevent the USSR from gaining the upper hand over the United States in the Cold War. While this tactical FPS doesn’t bring anything new to the table and could have used a bit more polish, it still offers some tense, engrossing scenarios.

Things kick off in North Korea, where Marcinko (marvelously brought to life by the voice talents of actor Mickey Rourke) and his team have been deployed to do some digging on ballistic missile launchers. This simple “snoop and poop,” as Marcinko describes it, quickly goes south when his comrades are killed in action immediately after landing. He’s ordered to abort, but his anger fuels him to continue the mission alone. It is discovered that the Russians are in fact behind this program and Marcinko treks to the USSR to destroy the missiles at all costs.

The story is inelegantly told via voiceovers and text that accompany the loading screens before each of the game’s eight levels. Players who have little interest in elaborate narratives shouldn’t have any issues with this; however those who were hoping for involved storytelling won’t find any here.

As Rogue Warrior centers on a Cold War theme, you’ll frequent many areas that you’d expect to see in a James Bond movie or videogame, including bunkers, dams, hedge mazes, launch facilities and the like. While the locales are interesting, originality is lacking and the game falters slightly in level construction. Each linear mission presents the same core objectives of finding something, blowing it up, and “getting the hell outta dodge.” Luckily, the combat is satisfying enough to keep your interest; though don’t expect to experience massive firefights and adrenaline pumping set-pieces. Rogue Warrior is about using a calculated, methodical, and often stealthy approach. Health is limited, though the well-integrated third person sticky cover system and useful blind firing tactic assist in this regard. (more…)

December 11, 2009

Review: Modern Warfare Reflex

By Anthony V. — Filed in FPS, Nintendo, Reviews — Viewed 413 times

mw reflex wii

So it looks like the Wii wanted to get in on the Modern Warfare action and here we have a port of CoD4 in Reflex Edition. The Call of Duty series has been very popular on other platforms so it makes sense to bring Modern Warfare to the Wii. For the most part, this is just a replica of the Xbox 360 and PS3 edition, except for a few twists.

There is multiplayer in this version, and it plays the same as the other editions. If you’ve played MP on the 360 or PS3 then you’ll know the layouts of the maps from the beginning.

I played Modern Warfare on the 360 and enjoyed the MP. The only problem I have with the Wii MP is the fact that you can’t talk to your teammates. So as I stated before, if you’ve played MP on one of the other systems then there’s not much to report for the Wii.

Moving on to the controls, you use the Nunchuk for basic movements (forward, back, left, and right) and the Wii Remote to look in various directions. I did not like this aspect of the game. In the heat of battle this could be somewhat crippling. If you tilt the Wii remote in the wrong direction, even in the slightest motion, you could be staring at the sky or ground while someone pumps you full of bullets. I tried using the Perfect Shot because I heard it was easier, but it’s not. The main reason it’s more difficult to use a gun accessory is because when you want to knife someone, you have to push the gun forward. Doing so may cause your aim to be off and make you miss your target. (more…)

December 7, 2009

Saber will Turn your World Upside-down with Inversion

By Mike Neil — Filed in 3rd Person, Sony, Xbox 360 — Viewed 355 times

Saber Interactive - Inversion

Saber Interactive appears to have an affinity for creating science fiction videogames. Their 2007 FPS, TimeShift, allowed players to control time while immersing them in an alternate universe where society has been ravaged due to a rebellious uprising against a despotic regime.

Although the meticulously crafted digital world of Inversion moderately resembles what was seen in Saber’s previous title, the premise is not at all similar. You will assume the role of Davis Russell from a third person perspective as he combats invaders known as the Lutadores. With some help from his ally, Leo Delgado (whom another player will be able to control in the co-op mode), Davis has recently escaped from a Lutadore prison encampment to search for his missing daughter. The Lutadores were also responsible for the death of his wife and Davis is understandably seeking vengeance. (more…)

November 23, 2009

Left 4 Dead 2 Review

By Jerry Williams — Filed in FPS, PC, Reviews, Xbox 360 — Viewed 596 times

left_4_dead_2_survivors

Left 4 Dead 2 was released last Tuesday (11/17), a mere one year after the first one, and the level of improvement that Valve has added is pretty impressive.  Everything that has been added to the game has been done so to increase the mayhem that your team has to go through.  I’ve always been of the opinion that the best times in L4D1 were, ironically, when you were getting beaten to a pulp.  You needed to REALLY work together as a team when your team was getting pounced by a hunter, pulled by a smoker, fighting a horde off while trying to stay away from a tank… ALL AT THE SAME TIME! 

The feeling of never being completely safe made each experience a nail biter, a feat few games can match.  However, the more you would play L4D1, the more you would get its tricks.  When a horde came, everyone ran to a corner and spammed the melee trigger, a tank brought out the molotov cocktails everyone had, followed by a mad dash backwards to get out of his monkey arm-range.  Boomers?  Please, throw a pipe-bomb.  It grew into a game that you almost HAD to play on Expert difficulty or Versus to get the charm out of it.  L4D2 has fixed this and then some.  Simply put, there are no tricks.  This game is hard, and it constantly puts your teamwork skills to a test, and we’re not talking 1st grade spelling test here, this is more like senior year of college, theoretical physics final exam.  Even if you’ve been through each campaign the amount each single one deserves, the next time you play you’ll have to adapt to the changing environments, the different weapon choices you’ll have, and, most importantly, the very versatile special infected. (more…)

November 13, 2009

Modern Warfare 2 Review

By Kyle Morse — Filed in 3rd Person, FPS, Multi-platform, Reviews — Viewed 1,144 times

mw2 logo

It is finally here. Infinity Ward’s follow up to one of the most highly regarded shooters of the current gaming generation, Modern Warfare 2, is now loaded cozily in millions of consoles around the world. As of this writing many news sources are reporting that this title has broken release day sales records, selling an estimated 4.7 million copies. With all of the hype and controversy one question remains: Is MW2 worthy of the attention it has received? As a courtesy to others, this review is spoiler free. (more…)

November 10, 2009

10-11-09: Modern Warfare 2 in Stores Today

By Mike Neil — Filed in FPS, Multi-platform — Viewed 288 times

click to play MW2 launch trailer

Let’s take a look at this launch trailer to commemorate the occasion, which has been referred to as one of the most significant videogame releases of the decade.

While I could have done without the rap music, this clip shows off a variety of stirring moments that will have you on the edge of your seat and even more anxious to finally dive into this title (if you haven’t already).

Although the game has just been officially released today (some folks were able to snag their copies early), one can’t help being curious about what can be expected from successive CoD titles and if the level of attention that MW2 has deservedly garnered may represent the peak of the franchise. (more…)

November 6, 2009

Bad Company 2 PS3 Beta: Nov 19

By Mike Neil — Filed in FPS, Sony — Viewed 344 times

Battefield Bad Company 2 Beta

DICE recently announced that a PS3 multiplayer beta for their upcoming destructive FPS, Battlefield: Bad Company 2 will commence on November 19.

“This is an outstanding opportunity for PlayStation gamers to get early access to one of the most action-packed and polished shooters in the marketplace with Battlefield: Bad Company 2,” says Rob Dyer, SVP, Publisher Relations, SCEA.

If you can manage to pry yourself away from MW2 to give this beta a go, you’ll be able to sample Rush Mode on the Arica Harbor map. Details on key distribution are available via the official Battlefield website.

Don’t have a PS3? (more…)

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